Friday, May 20, 2011

Day 52

So day 51 went by pretty quickly. The lucasarts talk was about how a production pipeline works in the game industry, attitude and quality comes first, passion and things we're supposed to look out for when we enter professionalism.

Quite similar to most talks we've been to before. Still it was worth refreshing our memories with what stuff we should be prepared to face when we're gonna enter the film industry in the near future.

This morning my storyboards involving the epic nuclear explosion with the destruction of military choppers have been rejected. Thankfully the guys from Sidefx told us conducting pyro simulations over there will be too time consuming before I went too deep into my research. Oh well, looks like I'll use my alternative storyboards I've had in mind.

I really wanted to do an awesome nuclear explosion... ):

Moving on to project Dragon Flood, I'm providing some assistance to jia bao and tanner by doing a few placements of more rocks and understanding fluids to help tanner when he needs it. (Since fluids is quite similar to pyro fx)

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