Day 42
During the review with Mr Douglas and Mr Ron, thanks to them, several new ideas came up on how much more improvements we can apply to the rock generation digital asset.
Here are some improvements to be made:
1) Apply twist and softtransform to the geometry to give the rock a more organic look. (Instead of being uniformed and straight all the time.)
2) Use bounding box groups and apply deformations to several sections of the rock geometry. Apply simple expressions on the x, y and z axises to fit the whole geometry within 1 unit, apply the bounding boxes, then bring the edited geometry back to original scale.
3) Setup a rig using bones.
4) Create a parameter which allows user to export out the generated rock as obj.
There's always room for more ideas but these are what we have so far.
So I've been working on those new ideas.
Mr Douglas showed me how to proceed with idea number 2. However I'm stuck at the point where I'm supposed to use the expressions. I don't know if this is correct: 1/SIZEX 1/SIZEY 1/SIZEZ in the x,y,z channels. It does cook up the geometry but no changes are made. That's why I think something's wrong with the expressions...
Okay I've just called Mr Douglas and I've corrected my careless mistake. There's a $ in front of SIZEX. So it's supposed to be 1/$SIZEX 1/$SIZEY 1/$SIZEZ.
Here's the result. It's a start but I'll maximize the usage soon enough.
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