Once again I've stayed overnight in school to run a couple of pyro simulations while working with Jia Bao on the placement of geometries in the terrain.
I've done some shading tests along with the simulations. Even though the simulations run pretty okay, the pyro shader still needs quite a lot of tweaking to get my hollywood style nuclear explosion.
=========================
=========================
Here are some test simulations before test rendering using mantra.
The secondary simulation wave is being bounding by a square. I don't know whether it's the gasresizefluid container causing this problem or isooffset. Let's post some questions on odforce!
Day 51 post shall continue, based on me writing about an upcoming Lucasarts talk which we're gonna attend at 2pm. Also along with some problems I'll try to solve regarding the secondary simulation bounding problem.
No comments:
Post a Comment