Tuesday, April 26, 2011

Day 36

There were some problems I had today as the rock generation turned out pretty... "organic", which looked really horrible. (very suggestive too)












Thanks to Mr Pang and Mr Ron we've figured out ways to beautify the rock and add a couple of more rocky features to the geometry.

1) Tweak and play around with worley offset and scale, vein frequency and spacing etc.

2) Use a buldge node to "buldge" a cube or any kind of primitive (not forgetting connecting it to metaball) sticking it out of the base geometry as shown in the last two screenshots below.




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